A multitude of Door Tokens. I'm not a fan of these as mentioned before. They are very slim so they just slide around, it doesn't feel like they are doing anything to clarify where you can enter and their tendency to slide makes them even less useful for this case if you had two large rooms next to each other. I don't think visually they do a lot to represent an opening either I do believe you can make out some details that referencing the old Plastic arches from Warhammer Quest- see first picture in the post.
The Cursed Room. Red end zone with smaller checkered pattern. And to clarify the tiles are printed on both sides so this is the flip side of the the tiles above. The Armoury. I like the runes in the End zone, I haven't figured out which college it belongs to yet though, the first red end zone had symbols in it too but it wasn't as prominent. The Forgotten Jail and Blue end zone with out runes. I'll go into a bit more commentary once we have seen all the tiles and the old ones to compare them to. The Treasure Room. So many door tokens. I looked at some layouts, the most I managed to put out was 19. Averaging on 16.8 but if you skipped all the unnecessary ones from corridor into room the average was 4.5 doors per layout (8 being the maximum of the minimum required doors). The Kitchen. They have included 36 Door tokens! 36! The Flooded Room. I will make a separate post about the different layouts and looking into related things a bit more. Warhammer Quest came with 10 proper archways. The Sewer and obligatory squashed snotling in the left corridor. Dugouts. No turn tracker since there isn't a turn limit. Unless you play Tri-ball-wizard-cup rules where there are up to 3 balls and it's who scores the most within the turn or time limit. Dugouts - second side, not much has changed, some bunting added and some meat switched for papers/magazines, magic sponge being moved around, coffins swapped with stretchers. Large rooms first side Chaotic Idol and The Crypt Large Room Second side. Dragon Youngling's Lair and Fiery Chasm
The Cursed Room. Red end zone with smaller checkered pattern. And to clarify the tiles are printed on both sides so this is the flip side of the the tiles above. The Armoury. I like the runes in the End zone, I haven't figured out which college it belongs to yet though, the first red end zone had symbols in it too but it wasn't as prominent. The Forgotten Jail and Blue end zone with out runes. I'll go into a bit more commentary once we have seen all the tiles and the old ones to compare them to. The Treasure Room. So many door tokens. I looked at some layouts, the most I managed to put out was 19. Averaging on 16.8 but if you skipped all the unnecessary ones from corridor into room the average was 4.5 doors per layout (8 being the maximum of the minimum required doors). The Kitchen. They have included 36 Door tokens! 36! The Flooded Room. I will make a separate post about the different layouts and looking into related things a bit more. Warhammer Quest came with 10 proper archways. The Sewer and obligatory squashed snotling in the left corridor. Dugouts. No turn tracker since there isn't a turn limit. Unless you play Tri-ball-wizard-cup rules where there are up to 3 balls and it's who scores the most within the turn or time limit. Dugouts - second side, not much has changed, some bunting added and some meat switched for papers/magazines, magic sponge being moved around, coffins swapped with stretchers. Large rooms first side Chaotic Idol and The Crypt Large Room Second side. Dragon Youngling's Lair and Fiery Chasm
Amber sprues other side.
Dwarf Unboxing
College of Shadow / Grey Collage / Grey Order sprues. I don't think I've done one on the dark elves since I converted up my own models before the release. They are supposedly fiddly. Shadow sprues other side.
College of Shadow / Grey Collage / Grey Order sprues. I don't think I've done one on the dark elves since I converted up my own models before the release. They are supposedly fiddly. Shadow sprues other side.
Skaven unboxing
The dice are nice, it is a shame the purple dice aren't a bit more transparent to be inline with the orange and the red and green dice from second season starter box. Rulers I've lost count on how many of these I've got, I'll probably paint one set up or try to find another use of these.
The dice are nice, it is a shame the purple dice aren't a bit more transparent to be inline with the orange and the red and green dice from second season starter box. Rulers I've lost count on how many of these I've got, I'll probably paint one set up or try to find another use of these.
Now lets look at the components from Warhammer Quest (1995)
The tiles where not printed on both sides and had a very distinctive black boarder around the rooms/corridors.
Small Rooms. From left to right, top to bottom: Circle of Power, Dungeon Cell, Well of Doom, Torture Chamber, Guard Room, and Monsters Lair. I think:
- the Circle of Power became The Cursed Room
- the Dungeon Cell became the Bone pit
- the Well of Doom became the Sewer
- the Torture Chamber became the armoury
- the Guard Room became the Kitchen
- the Monsters Lair became the forgotten jail
Firechasm, this seems to have been split in to Dragon Youngling's Lair and Fiery Chasm. I don't like what they did with the floor in the new Fiery Chasm otherwise it seems good, it's a lot clearer what squares you can stand on.
Fountain of Light. Didn't make an appearance but maybe inspired the small flooded room.
Idol Chamber, The Chaotic Idol has been moved to the centre of the room and been given 4 braziers. That layout does make more sense for dungeon bowl and gives more freedom of where corridors attach.
Tomb Chamber. This one feels more impactful than the crypt but I can see that the stair layout is almost essential for the single tomb. I don't mind the crypt, I like it but the Tomb Chamber is more impressive and not as forgettable.
Fighting Pit- I included this just for completeness sake. It came with the Warhammer Quest box but is no good to play dungeon bowl on.
Corridors from Warhammer Quest's Box. I couldn't find one of the T junctions for this picture (I had it out to compare with the new set) So the Old set came with 3 T junctions, 1 Corner, 4 Grey corridor, my set seems to have two very slight different hues of grey. 3 Orangey corridors and 1 set of stairs.
There will be a series on posts on Dungeon Bowl, I have much planned and if we are lucky there might even be a match report somewhere down the line.
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