Black Orc Team

I have a lot of team projects on the go with grandiose plans and ideas for how I want them. Some that I have finished converting but worry my painting isn't up to scratch to fit my expectation for the emotional investment in the team, and some where my imagination has dreamed up more than my sculpting experience knows how to deliver. This team drop from nowhere I feel like, please comment below if you know of an all black orc team (with goblin and troll) that has been mentioned in the Blood Bowl lore or in the Fumble secret league or something. So my thinking was the team seems to be more or less complete in the box so don't need to get any additional models. I haven't had a chance to dream up any big plans. Let's just assemble them, paint them in a quick and easy colour scheme and have another team ready for the table. 
You might have noticed in the picture I couldn't actually stick to my plan and leave things alone. I assembled the first sprue then realised I couldn't just do the same model but with a different head, I had to alter some poses as well.
So the bonesaw came out... and after a bit of chopping I was satisfied with the difference between them. 
I haven't gotten around to the troll yet, but I hope I can keep the ball rolling. 
I will do a bit of cutting to get him to stop salsa dancing. 
Varag Ghoul-Chewer. He's not part of the team but got included since he was on a green sprue.
I won't be attaching the ghoul spike I don't believe.
First pair of goblins. Left is un-modified. The right has the base of the normal shoulder pad cut off and got a new one curtesy of a Saurus Warrior from the Lizardmen fantasy range or Seraphon as they are called now. 
I also cut off the squigish bug thing that he was holding. I didn't see the need for it and was a bit of an eyesore I thought.
Here I introduced a new head from the Squig Hopper pack, since both these heads are noticeably similar. New head also conveys more of the thick skull trait. Cut off the hand of the old head and rotated it slightly. Shaved off the skull motif from the armour just to have a different look.
Cut off the arm and took the arm from the upcoming pair. And assembled it all in a striking power ballad pose. I probably should sculpt on some larger ears to fit in as who ever sculpted these guys did go all in with the size on goblin ears.
I seem to have shifted over from untouched on the left to on the right now.
My least favourite pose. It's all dynamic and stuff but looks a bit odd and only has one contact point for glueing. I lowered the toes down to give two contact points so he'll be less likely to break off when being dropped and knocked over. I'm not overly fussed about either of the heads but kept the full helmet one but got rid of the weird beaky one. But still went with a beaky but more of a vulture looking one from the squig set. 
So to try to convince anyone that this isn't the same model with a different head I needed to go a bit extreme. I cut both arms off. Put him down on the foot that was in the air originally and then went for the footballer/soccer player just scored and pretending he's a plane routine. Sort of goes with the avian head theme...
The smallest of the modifications- I cut the left arm just below the shoulder pad and rotated it and altered the angle slightly on the right one as well.
Easier to see from behind the difference in angle on the right/now the left arm.
Here we've got a full arm swap with the next pair since the glove/mitten is so recognisable I was going to take it out entirely first but since the muscle bulk isn't quite to scale with any other orc bits I had at hand I decided to go with just a swap and I think the poses are different enough to not be to eye catching.
I also rotated the right hand to be more of scooping motion. This is probably the modification that bothers me the most since the muscles in his lower arm do not align with that hand position but I'm trying to look the other way since I doubt it will be seen since it's shadowed by the massive bulk of his torso.
And we're back to modified on the right. Sawed off the left arm and rotated it in towards the body. 
Some filling needing to be done for the hole in the shoulder or  I could extend the shoulder pad to cover it but that in turn wouldn't be great for mobility, so I'll see what looks best.
As seen from above it's easily overlooked that these are the same model. 

Put this post together after a request from a reddit user to clarify what reposing I've done. Hope this helps and please do let me know in comments below if I should add some more pictures with red cutting lines where the cuts have been made.


Goblins Part III

Click here to read Part I || Part II 

I have done some work on the goblin team. 

First off the Bomma, here you see a piece cut off from a spear that I have drilled out to put a piece of StripStyrene for a fuse in to make a dynamite stick sticking up of the barrel. I also used a ring of this as a lip for the fuse for the thrown bomb see below. 

Here is the bomb that's going to be thrown. I scored in some texture in the fuse I'm not sure it will show up. Also added a bit of green stuff showing the fuse is lit.

Added a bit to the ears, to make him look more like the Mad Hatter.

Troll got fitted with some chainmail, an armoured fist and I started the armature for his fur tufts.

And a butt cloth almost doing it's job.

Started an unarmoured right fist for the troll.

I went for semi open. I still need to attach the last finger. 

Akhorne! I got a bit distracted while listening to podcasts while working.

Speaking of distractions....

I got stuck in.

And started playing with the idea of what I could do for the second pump wagon and for the two in my other snotling team...

Got some wheels out

Started looking at older pump wagon bits

I get a bit nostalgic about this beauty it's a bit too big for a blood bowl base (32mm) but I think I can recreate a smaller version for my other team,

This is my first pump wagon conversion I started back in the day. I felt the 'over pumped' rule fitted very well with the snottlings whipping the rhinox too much. 

And didn't take long before this bad boy was born as you see neither ever got finished. I planed on turning them into food trucks for the blood bowl stadium but haven't gotten any further with that either. 

Back to the second pump wagon I decided to turn the half a barrel for the body, upside down. That gives a whole different outlook on things.

I also decided to have the spiked barrel running behind the wagon, then to add spikes and the face shield on the front. And probably a birds nest/ towery pole in the middle instead of a roof/second floor.

Not sure if I should have a pair of wheels or a single or what to go with here. I was playing with the grind stone from the giant kit just to give that randomness feel.


Carnosaur / Troglodon

In today's age of Sigmar universe, rather than Lizardmen, this is now sold under the category of Seraphon, with the following names; Saurus Scar-Veteran on Carnosaur, Saurus Oldblood on Carnosaur, or Skink Oracle on Troglodon.

Quite a noticeable upgrade in size from the old carnosaur. I haven't managed to get a picture of the old metal carnosaur but I'll try to upload a comparison picture in the future 

There are parts for both special character Kroq-Gar Last Defender of Xhotl, or a 'normal' Saurus Lord/Hero and a skink hero so plenty of parts for players and star players.

I find the Troglodon quite intriguing but I never manage to take it to the table or even consider assembling it. Well, I did consider it but there was no real time for pursuing it.

The skink has a split tail, the mark of Sotek. 

I made a size comparison for the Sauruses next to the new blood bowl team and some others in this previous post

I've got a proper post coming up after finishing the Goblin team, so stay tuned. 


Massive Name Generator Update

I've made a massive overhaul on the Name Generator 

In this update we see:
  • 4245 lines of code
  • 354182 characters
  • Just under 200 different sources for names, you can see all of them in the list below.
  • 32 options
  • and another 18 additional Age of Sigmar specific options. 
  • Lots of new sub menu choices such as Beastmen Minotaur, Kislev Bear, Norse Yhetee, Nurgle Rotter, Orc savage orc, Orc only shamans and Vampiric Thralls to mention a few.

My Goblin name generator is still my crown jewel. With 429 source names which gives rise to (without titles) 139 931 different out comes.

I made a key to help Age of Sigmar players find appropriate name generator.

Seraphon - Lizardmen
Cities of Sigmar Humans - Empire
Aelf - Elf
Duardin - Dwarf
Flesh-eater Courts - Bretonnia
Grot - Goblin
Gloomspite Gitz - Night goblin
Ogor - Ogres
Orruk - Orc
Ironjawz & Ardboys - Black Orcs
Bonesplitterz - Savage Orcs
Slaves to Darkenss - Chaos Warrior
Troggoth - Troll

I haven’t liked going in to AoS names too much but since I came across all these lists in Warcry I thought I might as well bung them in. So that has brought me to two questions:

Should I separate things out so the drop down menu is a bit easier to navigate? This would also alleviate the key naming problem. 

  • Keep things as they are.
  • Split it up! Move Age of Sigmar over to it's own page.

Should I do 40k names from kill teams while I’m at it? Necromunda? 

  • No keep it clean and focused
  • More names more betterer!

Here is a poll! Oooo fancy...


A Dying Goddess, Games Workshop Ltd., 2018

Architects of War, Games Workshop Ltd., 2008

Battle for Skull Pass, Nathan Long, 2009

Beastmen, Games Workshop Ltd., 2009

Beasts of Chaos, Games Workshop Ltd., 2018

Black Fire Pass, Fantasy Flight Games, 2010

Blood Bowl 1st Edition, Games Workshop Ltd., 1986

Blood Bowl 2nd Edition, Games Workshop Ltd., 1988

Blood Bowl Chaos Edition, Cyanide Studios, 2012

Blood Bowl Handbook, Games Workshop Ltd., 2002

Blood Bowl II Legendary Edition, Cyanide Studios, 2017

Blood Bowl Kerrunch, Cyanide Studios, 2015

Blood in the Badlands, Games Workshop Ltd., 2011

Bloodbowl magazine 1, Games Workshop Ltd., 2000

Bonesplitterz, Games Workshop Ltd., 2016

BossGrot, Eric Gregory, 2019

C12 Command flyer, Citadel Miniatures, 1987

C12 Goblin javelinmen flyer, Citadel Miniatures, 1983

C21 Wolfriders, Citadel Miniatures, 1987

Chaos Dwarfs, Games Workshop Ltd., 1994

Citadel Journal issue; 1, 2, 3, 4, 26, 27, 28, 42, 47. Fanatic Games, 1985-2001

Civil War, Games Workshop Ltd., 2012

Da bank job, Andy Hall, 2016 

Dead ball, Matt Forebeck, 2005

Death match, Matt Forbeck, 2006

Death Zone Playbook, Games Workshop Ltd., 1994

Death Zone: Season One, Games Workshop Ltd., 2016

Death Zone: Season Two, Games Workshop Ltd., 2017

DogsofWar, Games Workshop Ltd., 1998

Dreadfleet, Games Workshop Ltd., 2011

Dwarf timeline, Games Workshop Ltd., 2006-2008

Dwarfs, Games Workshop Ltd.,  2014

Fixed, Robbie MacNiven, 2016

Flesh-Eater Courts, Games Workshop Ltd., 2019

Forged by Chaos, C.L. Werner, 2009

Fyreslayers, Games Workshop Ltd., 2019

GAMES DAY 2000, Games Workshop Ltd., 2000

GAMES DAY 2001, Games Workshop Ltd., 2001

Games Master Pack (Warhammer Fantasy Roleplay 2nd Edition), Green Ronin, 2005

Gloomspite Gitz, Games Workshop Ltd., 2019

Gloomspite, Andy Clark, 2020

Glottkin, Games Workshop Ltd., 2014

Grand Alliance - Destruction, Games Workshop Ltd., 2016

GW Website sample armys, Games Workshop Ltd., 2006-2008

GW-website, Games Workshop Ltd., 2006-2008

Head to head, Games Workshop Ltd., 2018

Headtaker, David Guymer, 2013

Heldenhammer, Graham McNeil, 2008

High Elves, Games Workshop Ltd., 2012

Hoppo’s pies, Guy Haley, 2009

Idol of Gork, Games Workshop Ltd., 2000

Ironjawz, Games Workshop Ltd., 2016

Journey to Black Fire Pass: Warhammer Fantasy Roleplay, Fantasy Flight Games, 2010

Karak Azgal, Fantasy Flight games, 2009

Kharadron Overlords, Games Workshop Ltd., 2017

Kill Team, Games Workshop Ltd., 2016

Kinslayer, David Guymer, 2014

Knights of the Grail (Warhammer Fantasy Roleplay 2nd Edition), David Chart, 2006

Looncurse, Games Workshop Ltd., 2019

Malign Portents, Games Workshop Ltd., 2018

Mordheim, Games Workshop Ltd., 1999

Nagash, Games Workshop Ltd., 2014

Nemessis crown, Games Workshop Ltd., 2007

Oathbreaker, Nick Kyme, 2008

Ogre Kingdoms, Games Workshop Ltd., 2011

Old World Bestiary (Warhammer Fantasy Roleplay 2nd Edition), Ian Sturrock and T. S. Luikart, 2005 

Orcs & Goblins, Games Workshop Ltd., 1993-2010

Paradise Below, Games Workshop Ltd., 2018

Realm of Chaos: Slaves to Darkness, Games Workshop Ltd., 1988

Realm of the Ice Queen, Fantasy Flight games, 2007

Regiments of Renown, Citadel Miniatures,  1984

Regiments of Renown, Games Workshop Ltd.,  2000

Rumble in the jungle, Matt Forebeck, 2007

Scrolls of Binding, Games Workshop Ltd., 2013

Shriekstone, Evan Dicken, 2020

Skarsnik, Guy Haley 2013

Spike! The Fantasy Football Journal. Issue; 01, 03, 06, 08, 09, 10. Games Workshop Ltd., 2018-2020

Star Players, Games Workshop Ltd., 1989

Storm of Chaos, Games Workshop Ltd., 2004

Storm of Magic, Games Workshop Ltd., 2013 

Tamurkhan, Alan Bligh, 2011

Thanquol, Games Workshop Ltd., 2014

The Enemy Within, Games Workshop Ltd., 1986

The Gathering Storm: Warhammer Fantasy Roleplay, Fantasy Flight Games, 2010

The General’s Compendium, Games Workshop Ltd., 2003

The King of Black Crag, Guy Haley 2013

The Magnificent Sven, Richard Halliwell, 1984

The Rise of the Horned Rat, Guy Haley 2015

The Third Citadel compendium, Citadel Miniatures, 1985

The WFRP Companion: A Warhammer Fantasy Roleplay Miscellany, Green Ronin, 2006

Thorgrim, David Guymer, 2014

Town Cryer Issue 15, Fanatic Games,  2001

Triumph & Treachery, Games Workshop Ltd., 2013

Warcry Core Book, Games Workshop Ltd., 2019

Warcry: Tome of Champions, Games Workshop Ltd., 2019

Warhammer Battle Magic, Games Workshop Ltd., 1992

Warhammer Chronicles, Games Workshop Ltd., 2003

Warhammer community, Games Workshop Ltd., 2017-2018

Warhammer Fantasy Roleplay (3rd Edition), Fantasy Flight Games, 2009

Warhammer Fantasy Rollplay, Chris Pramas, 2005

Warhammer Fantasy Rulebook, Games Workshop Ltd., 2000 

Warhammer Online Age of Reckoning, Mythic Entertainment, 2008

Warhammer Online Wrath of Heroes, BioWare Mythic, 2012

Warhammer Quest app, Rodeo Games, 2013

Warhammer Quest website, Games Workshop Ltd., 1995

Warhammer Quest, Games Workshop Ltd., 1995

Warhammer Siege, Games Workshop Ltd., 1988

Warhammer Underworlds, Games Workshop Ltd., 2017 - 2020

White Dwarf ,Issues; 68, 69, 85, 87, 89, 91, 92, 95, 96, 97, 100, 104, 105, 108, 109, 110, 114, 121, 122, 123, 125, 135,  139, 140, 155, 157, 159, 192, 229, 256, 258, 298, 299, 300, 302, 308, 316, 321, 322, 327, 328, 329, 330, 358, 359, 375, 379, 385, 386 [48 2014]. Games Workshop Ltd., 1985-2014

Wizards of Morcar, Games Workshop Ltd., 1993


Goblins Part II

Click here to read Part I
I wanted to use the creepy pointy fingers from the archer in the old night goblin set designed by Aly Morrison and Brian Nelson in late 1990s. As you can see the linemen have been equipped with number tags in the style of the Orphans from Alice: Madness Returns 

I secured the hand with a pin and some cloth wrappings.

I've started to build up the fingers on the Bommas throwing hand.

Non of the positionals have received any number tags- thought I'll add the number on their equipment to make them a bit more separate from the linemen.

I got some dwarven dynamite sticks that I want to add to the bomma but not sure if I should add them to a strap/pouch on his hip or to the barrel. I'll see how things look once I've got the barrel in place. 

I've started adding straps to the bomb barrel for the Bomma 

Greenstuff barrel bottom glued in place

Starting to clean up the joints on Yokohama (kyodo) minazo the snow troll.
I still need to figure out how much fur I'm adding.

And started the arms of his buddy.

I started trimming the rim of the Mad Hatters hat

And gave him a bit of a nose job. I might do something about the ears as well I'll see how I feel about it later on.

Some more line men. The guy to the left has had some surgery done to his thumb that still needs a bit of cleaning up. 40k grots seem to have fingers pointing in all manner of directions, fantasy is way more reliable to have a closed fist.

The middle guy still needs a bit of the back of his skull filling in.

And some more linemen. To the left we've got an archer that had his fist a bit repositioned to be more in line with a punching motion.

I've got another lineman that still needs a number tag and some work doing to him, but that's for next post.