2020/08/31

Goblins Part II

Click here to read Part I
I wanted to use the creepy pointy fingers from the archer in the old night goblin set designed by Aly Morrison and Brian Nelson in late 1990s. As you can see the linemen have been equipped with number tags in the style of the Orphans from Alice: Madness Returns 

I secured the hand with a pin and some cloth wrappings.



I've started to build up the fingers on the Bommas throwing hand.

Non of the positionals have received any number tags- thought I'll add the number on their equipment to make them a bit more separate from the linemen.

I got some dwarven dynamite sticks that I want to add to the bomma but not sure if I should add them to a strap/pouch on his hip or to the barrel. I'll see how things look once I've got the barrel in place. 

I've started adding straps to the bomb barrel for the Bomma 

Greenstuff barrel bottom glued in place

Starting to clean up the joints on Yokohama (kyodo) minazo the snow troll.
I still need to figure out how much fur I'm adding.

And started the arms of his buddy.

I started trimming the rim of the Mad Hatters hat

And gave him a bit of a nose job. I might do something about the ears as well I'll see how I feel about it later on.

Some more line men. The guy to the left has had some surgery done to his thumb that still needs a bit of cleaning up. 40k grots seem to have fingers pointing in all manner of directions, fantasy is way more reliable to have a closed fist.

The middle guy still needs a bit of the back of his skull filling in.


And some more linemen. To the left we've got an archer that had his fist a bit repositioned to be more in line with a punching motion.


I've got another lineman that still needs a number tag and some work doing to him, but that's for next post. 

2020/07/27

Goblin Team

Click here to read Part II
Here is a progress update on a Goblin team I've been working on. A friend wanted to give goblins a go, so I'm making them to her preference since we agreed the newly released was a bit to armoured and serious. Inspiration was Godlings in the Witcher, mad evil garden shed scrap goblins and American Mcgee's Alice, Mad Hatter. 

Linemen. I'm thinking Mad Hatter as the team captain but he might take the role as Uligan, not sure yet.
More line gobbos. I've been using the bodies mainly from the very old Goblin regiment box and the three grotz bodies you see here from 40k Ork Gretchin- and a mix of heads from the two boxes. 
Two trolls. From the Battle for Skull Pass starter box. I want a fish for the bucket. Bucket is from the empire cannon set. I haven't figured out what to do about the other guy yet, but going to give them both a bit of snow troll pelt. 
Start of the Mad hatter. A cog from my bit box probably from a clock or watch. Probably going to do a bit of green stuff work on his face and ears. 
Filed down the rim of the helmet to a hat rim going to green stuff the edge smooth. The base for the hat is a brush protector.
Fanatic and Bombardier. 
Seen a lot of people using this cow from the giant kit as fanatic object to swing but find it too big. I cut the stone head to size of the normal balls for fanatics but found it too small so wanted something in between. 

Fanatic from Zarbag's Gitz which has a quite sizeable ball.  
I would say our goblin is a bit larger so my stone doesn't seem so oversized. 
0.5mm drill bit to pin the two pieces of chain together. 
Looks alright I think next to one of his colleagues. 
Doomdiver and 'Ooligan. I went with a night goblin for the 'Ooligan because of the fan favourite. Since my night goblin army is the main home crowd that makes sense to me and who doesn't love a night goblin? You can see about the Gamezoneminiatures blister he came from here.
And the bad moon attribution to the disturbing presence. 
Pogoer  and chainsaw looney from 2nd edition. It might be a bit heathenous to be hacking away at these old miniatures but I've never been a big fan of the hair squig ponytail look so I gave the looney a haircut. 
















Two cheerleaders and turn/score marker.

2020/06/30

Jervis Johnson Blood Bowl Player Cost Formula


Roster Player Comparison


With more and more player positions being added with the new releases, I thought it would be interesting to have a look at how they hold up compared to the old positions. I had a dig around for the old Jervis Johnson formula that was originally used to cost up players. I know this was several editions ago but still seem to hold value. 

I then sat down and got up to speed with handling and searching arrays in javascript and doing a bit of spread sheeting in html and to have it interactive, giving it features such as sorting. 

I don't see why I wouldn't be able to present my findings here, since games workshop has released the 'Blood Bowl Head Coach's Handbook Team Rosters' available for free download at the Warhammer Community site. 

I would appreciate any feedback and suggestions that I could implement once I've cleaned up the css.

We need a starting point so lets start with:

Human lineman as the standard
Cost 50 000 = 5
Removing some zeros to make things easier to work with.

Stats:
MA
ST
AG
AV 8

Jervis Johnson Blood Bowl Player Cost Formula
+5 base 

 MOVEMENT  STRENGTH  AGILITY  ARMOR 

MA2 = -4 
MA3 = -3 
MA4 = -2 
MA5 = -1 
MA6 = 0 
MA7 = +2 
MA8 = +3 
MA9 = +4 


ST1 = -6 
ST2 = -3 
ST3 = 0 
ST4 = +6 
ST5 = +9 
ST6 = +12 
ST7 = +18 
ST8 = +21 


AG1 = -4 
AG2 = -2 
AG3 = 0 
AG4 = +2 
AG5 = +4 
AG6 = +6 
 
if AG>3 & ST>3 = +1
 

AV5 = -4 
AV6 = -3 
AV7 = -2 
AV8 = 0 
AV9 = +1 
AV10 = +3


 

SKILLS & THINGS 

Positive skills (and mutations) are all +2 
exception to that rule are the following: 

+1 point skills: 
Frenzy
Horns
Leap (AG 3 or less)
Pass (AG 3 or less)
Right Stuff
Stunty
Thick Skull
Throw TeamMate
Very Long Legs

I added; Kick Team-Mate (new), Timmm-ber!(new), Nurgle’s Rot (probably new since original formula),

+3 point skills: 
Big Hand
Block
Claw/Claws
Dauntless
Foul Appearance
Guard
Leader
Multiple Block
Regeneration
Stand Firm
Strong Arm
Tentacles
Titchy

+1 point bonus: Players starting with both Block and Dodge. 

I added Chainsaw,
(I’m a bit surprised to find titchy on this list since it has a positive and a negative side to it)

Negative traits are all -2 points except the following: 

-1 point trait: 
Always Hungry 

I might have moved Always Hungry to the -2 category since I’m partial to the throwing of goblins and I would argue that it severely hampers the one turn touchdown if your really stupid, loner troll tries to have a snack on your goblins rather than throw them.

-3 point traits:
Blood Lust
Really Stupid
Take Root 

Now to add up and calculate cost.
If the points value is 10 or less, then the player's value is:
GPS = pts * 10,000
If the points value of the player is 11 or more, then the player's value is:
GPS = 100,000 + ((points - 10) * 5,000)

I’m not a fan of the 'if the cost exceed 100 000 they get a discount' addition, however, I think it is a way to handle the negatraits not being properly deducted in price and the problems of having too much value tied up in one player. But it also allows for one really good player to get a discount (I’m looking at you Wardancers) so it feels like it would be better to properly price the negatraits.

Non of this takes the team and the skill access in to account obviously so it isn't a full picture more of a guideline but it is interesting nonetheless. 

I gathered my info from:
The midgardbb 
since the site has been down for awhile I had to go through the web archive



Games Workshop Warhammer Community: 

I think it would be interesting to apply this to the new star players as well. Probably need to do a bit of adjustments but would be interesting to see how it pans out. Both comparing how they line up compared to the position they came from and as well as a player in their own right.

Roster Player Comparison Web Css
My template is quite determined to not go past a certain width, so I need to wrangle a bit with that before it's ready for release.

Roster Player Comparison Mobile Css











The mobile css is a bit better - not as messed up with loads of restriction but haven't managed to fix the background yet.

2020/05/29

Hefty and Catcher conversions

Click here to read Part I | Part II | Part III | Part IV | Part VI

So I wanted to make it more clear which players where the new positionals since I'm using a mix of 2nd edition and 3rd edition halfling models (neither having any positionals).

I have added some spatulas and spikes to these two guys to represent the additional amour value.
Still trying to make them not look too much the same but still similar enough to make them recognisable as the same position. Bent the arms slightly to change them up a bit.
I chose these two due to them already having a decent helmet and a substantial belly, which the hefties are being depicted with in the new release.
Originally the straps fasten to the spatula but it wasn't looking right. I think it was too fine details on too small of a model, so I went with a more cartoony approach and just ran the strap on top.
As Catchers have the sprint skill, it makes them an ideal candidate to be thrown by the Treemen - particularly when I'm making desperate attempts to equalise. The fact that these models were already equipped with flying googles made them an obvious choice for my catchers.
I added a catching glove oven mitten to make it easily distinguishable on the pitch and to fit in with the catcher position.
To avoid having any duplicates, this guy got his arm repositioned and spike moved. I think he now makes for a pretty good projectile, with his cannonball body and big spike on his helmet!
I realised that choosing this guy to convert does make me reuse the same base model 4 times in the team which isn't ideal but don't think it's that noticeable. (The catchers are using the same base body)

2020/05/22

Halfling Team Finished!

Click here to read Part I | Part II | Part III | Part IV | Part V

Third team done, ready after a sneaky pre-based go at the pitch! So lets mix things up and have a meet n' greet with...

The Snaxolotls
When our half-pint heroes first gathered together to form a Blood-Bowl team, they were looking for a name to strike fear into the hearts of their opponents. Upon consulting local wiseman and Herpetologist for the name of a fierce creature to be the namesake for their team, Bomer Croop said he knew just the thing. He described a dark skinned water dragon with blood-red stripes extending from their heads, known as an Axolotl. The team were sold on the name and so was born the 'Hutten Axolotls'. However, the crowd, rather than quaking in fear, were rather endeared by our stout sportsmen, and lovingly renamed them 'The Snaxolotls'.  


Jasriadoc Whitethorn
from Wolfenburg, capital Ostland

Player Number: 1
Position: Hefty
Hair Colour: Dark Brown
Eye Colour: Hazel
Height: 119cm
Weight: 45.4kg
Distinguishing Marks: Scar
Age: 54
Number of Siblings: 3

Curlfast Tumblewine
from the Moot

Player Number: 2
Position: Hefty
Hair Colour: Corn
Eye Colour: Brown
Height: 114cm
Weight: 45.4kg
Distinguishing Marks: Ragged Ear
Age: 36
Number of Siblings: 2



Sammutch Rattlebone
from Steingart, village in Wissenland

Player Number: 3
Position: Catcher
Hair Colour: Brown
Eye Colour: Dark Brown
Height: 112cm
Weight: 47.6kg
Distinguishing Marks: Earring
Age: 54
Number of Siblings: 3

Career Totals:
    Touch downs: 1

Cobodoc Darkwater
from Wolfenburg, capital city of Ostland

Player Number: 4
Position: Catcher
Hair Colour: Light Brown
Eye Colour: Brown
Height: 125cm
Weight: 34kg
Distinguishing Marks: Distinctive Gait
Age: 20
Number of Siblings: 3

Willy Darkwater
from the Moot

Player Number: 5
Position: Hopeful
Hair Colour: Ash Blond
Eye Colour: Dark Brown
Distinguishing Marks: Broken Nose
Age: 36
Number of Siblings: 2

Career Totals:
    KO'ed opponent: 1
Pippmutch Bunbury
from the Moot

Player Number: 6
Position: Hopeful
Hair Colour: Yellow
Eye Colour: Dark Brown
Height: 114cm
Weight: 59kg
Distinguishing Marks: Curious Smell
Age: 60
Number of Siblings: 4

Pippmutch is not having a runny nose- it's just some flock from the base I missed brushing off before the photo shoot.
Elmwise Thistlewood
from Hochsleben, town in Averland

Player Number: 7
Position: Hopeful
Hair Colour: Corn
Eye Colour: Hazel
Height: 122cm
Weight: 40.8kg
Distinguishing Marks: Missing Digit
Age: 24
Number of Siblings: 4

Lottit Hornblower
from the Moot

Player Number: 8
Position: Hopeful
Hair Colour: Light Brown
Eye Colour: Blue
Height: 127cm
Weight: 63.5kg
Distinguishing Marks: Missing Digit
Age: 42
Number of Siblings: 3



Ludwit Havelock
from Grafenrich, village in Nordland

Player Number: 9
Position: Hopeful
Hair Colour: Black
Eye Colour: Dark Brown
Height: 109cm
Weight: 47.6kg
Distinguishing Marks: Broken Nose
Age: 30
Number of Siblings: 4


Lacin Crabapple
from Middenheim, capital city of Middenland

Player Number: 10
Position: Hopeful
Hair Colour: Light Brown
Eye Colour: Brown
Height: 104cm
Weight: 40.8kg
Distinguishing Marks: Ruddy Faced
Age: 56
Number of Siblings: 1

Career Totals:
    Getting Badly Hurt: 1
Cambelly Oddfoot
from the Moot

Player Number: 11
Position: Hopeful
Hair Colour: Red
Eye Colour: Dark Brown
Height: 114cm
Weight: 45.4kg
Distinguishing Marks: Snaggle Teeth
Age: 30
Number of Siblings: 2


Dottwit Willowand
from Loningbruck, town in Averland

Player Number: 12
Position: Hopeful
Hair Colour: Light Brown
Eye Colour: Hazel
Height: 125cm
Weight: 40.8kg
Distinguishing Marks: Missing Eyebrow
Age: 30
Number of Siblings: 3

Bustfast Churnhill
from Grimminhagen, town in Middenland

Player Number: 13
Position: Hopeful
Hair Colour: Ash Blond
Eye Colour: Dark Brown
Height: 119cm
Weight: 47.6kg
Distinguishing Marks: Pox Marks
Age: 42
Number of Siblings: 6
Chundfast Lilywhite
from Delberz, town in Middenland

Player Number: 14
Position: Hopeful
Hair Colour: Yellow
Eye Colour: Brown
Height: 117cm
Weight: 45.4kg
Distinguishing Marks: Pox Marks
Age: 28
Number of Siblings: 3
Stubby Shrubless
from Altern Forest, forest in the Moot

Player Number: 15
Position: Treeman
Hair Colour: Leafy Green
Eye Colour: Glowing blue
Distinguishing Marks: Impaled skull in back branch
Age: Unknown
Number of Siblings: Unknown

Career Totals: 
    MVP's: 1
Tallbud Weakbush
from Altern Forest, forest in the Moot

Player Number: 16
Position: Treeman
Hair Colour: Leafy Green
Eye Colour: Glowing blue
Distinguishing Marks: Rough bark-like skin
Age: Unknown
Number of Siblings: Unknown