2017/08/10

Dark Eldar Wyches


So these will be the main bulk of the Dark Elves Blood Bowl team.

Linemen will have a different heads and maybe some arms.
Blitzers will have different body and heads. So the legs is the most desired bits in here.
Sadly not much of bent left arms.
Again sorry quality of the photos wasn't great.
Found the spiky arms a bit too spiky and haven't used the net arm feels like there is a good use for it out there so didn't want to waste it.
Will use two heads for runners since their lower armour value 7 they won't have helmets. 













Almost done with the team expect blog post in about a week.

2017/07/29

Witch Elves

Dark Elves team next up, for my other half. A lot at stake so I'm trying to make an extra effort. Bought some Witch Elves for just that, the two Witch Elves on the team and think I can make some cheerleaders out of them as well. So here is an in the box and will post a army break down later in August when I've hopefully finished the rest of the players.

Front cover
Alternative build/models
Banners and stuff
Other side
The picture quality isn't the best sadly but had already cut it up when I saw the pictures.
There isn't much of customisation sadly since each arm goes with a certain body. But instead you get very dynamically posed models.
Here are the two gals I picked for the job. Will have to cut down the rocks to a bit smaller size to be more likely on the pitch.

2017/07/20

Chaos Dwarf Team Part 2

Conversions of the team is done:
16 players max Bull Centaurs (2) & Chaos Dwarf Blockers (6) and 8 Hobgoblins to fill the remaining slots until I pick up a minotaur or prefer to not have one on the team. Here are the conversions made:

I swapped out the Space Marine shoulder pad.
The guy with the arm in almost the same position. A bit hard to see the symbol on the helmet but it's suppose to be flames above the skull, it got a bit cramped but hopefully it will turn out alright with some paint.
Back. Tried to restore the scale mail but was a bit harder on the model rather than on my thumbnail but think it will be alright.
Trying to get a bit more light on the arm but not as good of an angle.
Wasn't quite happy with the taller shoulder spike so tried a broken off look.
From behind.
The Hobgoblins not being glued down have a tendency trying to lean forward to the border of doing a face plant. So there for the prodder.
Back shot.
Custom shoulder spike.
Bag for bribes or pocket sand.
Not sure about the hair is there any fluff addressing if it's hair squigs or if the chaos dwarf altered them through breeding making them able to grew hair?
And the back.
Sadly only got blurry shots. Drawing from the 4th sculpt. Gave him a stout shoulder spike, hat and some chain mail flaps on the side. Not my best chain mail but left it since I've got other teams to finish and doubtfully will draft all 8 hobgoblins and even less likely to field all 8.
Not as blurry back.
Again drawing from 4th sculpt. Stout shoulder shoulder spike, chain mail flaps, and some face guard and Some knee pads and straps.
From the back.
So 6 is the cap for dwarf blockers so the remaining two will get magnetised mutations. I didn't finish these two since I won't know when and what mutations it will be so better to get the team ready and can these when they are ready and can do it more personalised then as well.
Might feel a bit counterproductive that I've done hat change on these two as well but since I don't know who they will replace so don't want to field two of the same sculpt.
I think I like this claw better even if it's a bit ridiculously large.
I haven't made any tentacles or tails but will do that when I get there.






















Glad to announce that the Name Generator is now updated to include Chaos Dwarfs and Hobgoblins and many more races!


2017/07/14

Beginners Guides/Tutorials to Blood Bowl

Trying to get some friends in to Blood Bowl, I though it would be helpful to put together a post with some handfull diagrams and videos on the subject.



Seeing that Blood Bowls is about risk management and the risks being determined through dice rolls this chart can be a good reminder.
This isn't absolute essential in the beginning of a Blood Bowl coach's carrier but a handy tool for table top gaming.

Beginners guide with cKnoor 


Stats and Assists


Caging and turn management 

Introduction game with Jimmy Fantastic

I put all the videos in a playlist for those who want to come back to it later. 

And finally download this PDF it's important document to read and come to understand (given time) since a big portion of the game is about blocking. It will take time to master blocking but to start understand it will help out with the rest of the game. 



2017/06/21

Chaos Dwarf team WIP

So let's have a look at the chaos dwarf team that was available for made to order earlier this year.

These are the sculpts you got in the pack: 
4 chaos dwarfs
3 different hobgoblins. The fourth sculpt wasn't included so we got 3 of pointy shoulder and pointy hood and 2 of the third sculpt
Here is the forth one we didn't get :(


1  Bullcentaur sculpt available as well


So as shown before in this blog I'm not a fan of fielding duplicates so let's see what we can do with what we got. 
Here is a second Bullcentaur with one of our dwarfs hats and a repositioned arm. And at the moment a space marine shoulder pad, might change this out.
Here they're side by side. Better angle for comparison.
We need two more dwarfs to fill out the roosters positionals.
We just happens to have a spare Bullcentaur hat so let's give this guy a upgrade. Might give him some shoulder pad spikes as well to balance out the hat. 
Detached this guys arm to reposition it but didn't compare with the original so almost put it back in the same position... Redoin his hat design to something like this:
Not sure how to make the lightning bolt crack but will figure it out. Might take a chunk out and fill it back in with green stuff except for the crack.
Arm repositions on three Hobgoblins
Not sure about the chunky green stuff spike, a bit to similar to the other sculpts original spike as well. So might be removed or redone.

Will make two more hobgoblin conversions so I can make a full team up to 16 with out the Minotaur if I want to or who ever will be playing them. 










This leaves me with 2 spare dwarfs and 8 spare hobgoblin.
Don't think I'll eBay them off. The dwarfs might come in handy for mutations or something(sideline, starplayers or something) Not sure how useful all of the 8 hobgoblins extra will be... Let me know if you have any ideas or interesting in trading something because you need some to complete your team don't hesitate to get in touch. Email Twitter

I'm planing on adding the Chaos Dwarfs and Hobgoblins to the Name Generator  as well just need to write out the code so won't come up this month but instead in the not too distance future.

Part 2


2017/05/28

Ball handling!

The ball is still essential to this game if you want to win. I've heard several podcast discussing different markers for the ball. I like the balls that comes with the set but want the use of them to be a smooth experience, so magnets it is!

All players will have magnets under their bases for transportation and storage. So will probably not need a magnet in the surface of the base as I tried here. The one underneath will probably be strong enough to hold the ball through the base. All balls got drilled out and fitted with a magnet. The snow base is what I use to make sure that I don't mess up the polarities.
Underneath.
These 3 (6 if you count the duplicates) rubs me the wrong way. They are nicely posed but as we established the ball is an important piece so you don't want any confusion on who's holding the ball. There should only be one ball on the pitch (if there isn't more than one ball...)
So with a saw, a scalpel and some files the balls got removed. Orc thrower came out alright after the operation. Ironical skulls added since GW missed a opportunity to add skulls to these models... And a random goblin that been armed with a sword from a very old skeleton kit.
The human hands and fingers proved a bit more squishy than the orc hand. So added back a green stuff thumb and tried out some brown stuff to fix up the throwers palm.
And magnets as you probably could see it coming miles away or if you follow me on twitter you would have seen it there while I finished it. There is a widget with my tweets some where here in the sideboard
Can't point to the right height because it depends on how long of a quote you get at the top.
And with balls when they actually are carrying the ball.