So I wanted to make it more clear which players where the new positionals since I'm using a mix of 2nd edition and 3rd edition halfling models (neither having any positionals).
I have added some spatulas and spikes to these two guys to represent the additional amour value.
Still trying to make them not look too much the same but still similar enough to make them recognisable as the same position. Bent the arms slightly to change them up a bit.
I chose these two due to them already having a decent helmet and a substantial belly, which the hefties are being depicted with in the new release.
Originally the straps fasten to the spatula but it wasn't looking right. I think it was too fine details on too small of a model, so I went with a more cartoony approach and just ran the strap on top.
As Catchers have the sprint skill, it makes them an ideal candidate to be thrown by the Treemen - particularly when I'm making desperate attempts to equalise. The fact that these models were already equipped with flying googles made them an obvious choice for my catchers.
I added a
To avoid having any duplicates, this guy got his arm repositioned and spike moved. I think he now makes for a pretty good projectile, with his cannonball body and big spike on his helmet!
I realised that choosing this guy to convert does make me reuse the same base model 4 times in the team which isn't ideal but don't think it's that noticeable. (The catchers are using the same base body)
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